"King Me": A Defense of King-Making in Board Game Design
35:27
Slay the Spire: Metrics Driven Design and Balance
52:00
Cursed Problems in Game Design
31:47
Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview
49:44
Crafting Play: Making Board Games with the Studio Model with Cole Wehrle
1:02:52
Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
29:14
Board Game Design Day: Cardboard Interfaces: UX for Board Games
1:51:30
Cole Wehrle & History
25:12