Heaven's Vault: Creating a Dynamic Detective Story
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How to Survive in Gamedev for Eleven Years Without a Hit
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Designing A Lost Language For Heaven's Vault | Rezzed Sessions | EGX Rezzed 2019
1:03:22
Darkest Dungeon: A Design Postmortem
41:21
AdventureX 2017: Jon Ingold - Designing Heaven's Vault
58:10
Environment Design as Spatial Cinematography: Theory and Practice
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Further Up and Further In: Making Richer Gameplay Narratives
29:27
Storytelling Tools to Boost Your Indie Game's Narrative and Gameplay
58:59