How to Survive in Gamedev for Eleven Years Without a Hit

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Cursed Problems in Game Design

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Making Games That Stand Out and Survive

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Failing to Fail: The Spiderweb Software Way

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'Magic: the Gathering': 20 Years, 20 Lessons Learned

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Most Loved vs Most Hated Indie Game Devs

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30 Things I Hate About Your Game Pitch

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MAGA Can't Cancel Juneteenth | Drink Up America! | A Bonkers Heat Wave | Two Weeks Notice

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