Better Quake strafe-jumping with genetic algorithms
![](https://i.ytimg.com/vi/bxientPsqRg/mqdefault.jpg)
13:12
Shedding light on Quake I and II lightmapping
![](https://i.ytimg.com/vi/p8u_k2LIZyo/mqdefault.jpg)
20:08
Fast Inverse Square Root — A Quake III Algorithm
![](https://i.ytimg.com/vi/hx7kvTZLHYI/mqdefault.jpg)
10:49
Teaching a computer to strafe jump in Quake with reinforcement learning
![](https://i.ytimg.com/vi/ZWQ0591PAxM/mqdefault.jpg)
12:04
How we fit an NES game into 40 Kilobytes
![](https://i.ytimg.com/vi/AwTXCmcaQNw/mqdefault.jpg)
8:10
Let There Be Lies - Quake's source code sorcery
![](https://i.ytimg.com/vi/kEB11PQ9Eo8/mqdefault.jpg)
5:15
Non-Euclidean Worlds Engine
![](https://i.ytimg.com/vi/GlCMUV3S2WA/mqdefault.jpg)
4:11
Gibins' Quake3 Tutorials: Strafe Jumping
![](https://i.ytimg.com/vi/nhT56blfRpE/mqdefault.jpg)
12:18