Better Quake strafe-jumping with genetic algorithms
![](https://i.ytimg.com/vi/bxientPsqRg/mqdefault.jpg)
13:12
Shedding light on Quake I and II lightmapping
![](https://i.ytimg.com/vi/p8u_k2LIZyo/mqdefault.jpg)
20:08
Fast Inverse Square Root — A Quake III Algorithm
![](https://i.ytimg.com/vi/hx7kvTZLHYI/mqdefault.jpg)
10:49
Teaching a computer to strafe jump in Quake with reinforcement learning
![](https://i.ytimg.com/vi/kEB11PQ9Eo8/mqdefault.jpg)
5:15
Non-Euclidean Worlds Engine
![](https://i.ytimg.com/vi/ZWQ0591PAxM/mqdefault.jpg)
12:04
How we fit an NES game into 40 Kilobytes
![](https://i.ytimg.com/vi/WmO2cdTU7EM/mqdefault.jpg)
10:00
The code behind Quake 3's overbounce bug
![](https://i.ytimg.com/vi/dBap_Lp-0oc/mqdefault.jpg)
16:57
The Illusion Only Some People Can See
![](https://i.ytimg.com/vi/-HibkocVn1U/mqdefault.jpg)
27:06