'Magic: the Gathering': 20 Years, 20 Lessons Learned
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Designing 'MARVEL SNAP'
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The 20 Worst Mechanics of All Time
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Cursed Problems in Game Design
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Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
52:12
How to Survive in Gamedev for Eleven Years Without a Hit
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The 20 Best Mechanics of All Time
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Failing to Fail: The Spiderweb Software Way
58:24