How Quake Failed their way to Success
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22:19
When Optimisations Work, But for the Wrong Reasons
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23:40
How Games Have Worked for 30 Years to Do Less Work
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12:47
The Story of Quake on the Game Boy Advance | MVG
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12:35
How Quake II's BFG10K Works
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17:23
MACHINE LEARNING (AI): CIENCIA en el APRENDIZAJE de las MÁQUINAS 🧠🤖🔬
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19:08
Spatial Hash Grids & Tales from Game Development
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26:25
Why Doom is Awesome: Binary Space Partitioning
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10:45