How Quake Failed their way to Success
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Spatial Hash Grids & Tales from Game Development
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The "Impossible" Quake Record
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When Optimisations Work, But for the Wrong Reasons
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La Increible Ingenieria del GameBoy
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Coding Adventure: Rendering Text
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How Games Have Worked for 30 Years to Do Less Work
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The Story of Quake on the Game Boy Advance | MVG
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