How Quake Failed their way to Success
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Spatial Hash Grids & Tales from Game Development
12:35
How Quake II's BFG10K Works
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When Optimisations Work, But for the Wrong Reasons
12:47
The Story of Quake on the Game Boy Advance | MVG
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What is the Smallest Possible .EXE?
23:40
How Games Have Worked for 30 Years to Do Less Work
13:23
How Big Budget AAA Games Render Bloom
17:32