TIMESTEPS and DELTA TIME | Game Engine series
47:17
Renderer API Abstraction | Game Engine series
30:05
Logging | Game Engine Series
22:19
Dear Game Developers, Stop Messing This Up!
1:00:32
CppCon 2016: Howard Hinnant “A <chrono> Tutorial"
29:22
Understanding framerate independence and deltatime
24:55
Refs, Scopes and Smart Pointers | Game Engine series
32:05
Material Systems | Game Engine series
23:00