Refs, Scopes and Smart Pointers | Game Engine series
17:25
Weak Pointers in C++ (std::weak_ptr)
30:53
Resizing | Game Engine series
49:16
Vertex Buffer Layouts | Game Engine series
11:54
unique_ptr: C++'s simplest smart pointer
24:42
Maintenance | Game Engine series
28:06
TIMESTEPS and DELTA TIME | Game Engine series
1:02:11
Lock-free Atomic Shared Pointers Without a Split Reference Count? It Can Be Done! - Daniel Anderson
20:48