Slay the Spire: Metrics Driven Design and Balance
1:01:27
Slay the Spire: Success through Marketability
30:48
Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve
27:41
Designing Radically Non-Linear Single Player Levels
16:53
I'm not saying that Slay the Spire: The Board Game is better than the original
52:00
Cursed Problems in Game Design
17:30
The Lore & Story of Slay the Spire
11:22
How Slay the Spire’s Original Interface Almost Killed the Game | War Stories | Ars Technica
22:04