Reprogramming Mega Man 4's Charged Shot - Behind the Code
19:29
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
23:54
The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
16:44
Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
18:06
Action 52 - A Bit of History & A Bit of ROM Archaeology
1:00:11
The Animation of Mega Man
41:12