Why Doom is Awesome: Binary Space Partitioning
20:08
Fast Inverse Square Root — A Quake III Algorithm
23:15
The Origins of Doom's Sound Effects
38:54
How Two People Created Gaming’s Most Complex Simulation System
6:57
Doom engine - Limited but still 3D
6:03
how NASA writes space-proof code
1:10:38
Why Twitter Will Never Die
16:37
Programming a first person shooter from scratch like it's 1995
20:01