The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
20:20
What Makes A Game Replayable?
12:38
Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc
16:18
How Do Save Systems Shape Games?
11:37
Roguelikes, Persistency, and Progression
16:34
How Do You Design a Cast of Enemies?
15:03
Whatever Happened to Random Battles?
19:51
Why Do Games Shift in Tone?
18:17