Surface-Stable Fractal Dithering Explained
![](https://i.ytimg.com/vi/gsJHzBTPG0Y/mqdefault.jpg)
18:09
Better Mountain Generators That Aren't Perlin Noise or Erosion
![](https://i.ytimg.com/vi/YdOXS_9_P4U/mqdefault.jpg)
28:33
Terence Tao on how we measure the cosmos | Part 1
![](https://i.ytimg.com/vi/x0weL5XDpPs/mqdefault.jpg)
10:30
Dithering on the Sega Genesis with Composite Video
![](https://i.ytimg.com/vi/C1H4zIiCOaI/mqdefault.jpg)
52:13
Coding Adventure: Optimizing a Ray Tracer (by building a BVH)
![](https://i.ytimg.com/vi/88bMVbx1dzM/mqdefault.jpg)
21:29
What if you just keep zooming in?
![](https://i.ytimg.com/vi/EmKQsSDlaa4/mqdefault.jpg)
46:24
How are holograms possible?
![](https://i.ytimg.com/vi/34KhwO7Txhs/mqdefault.jpg)
8:48
I Quit my Job to make Weird Programs
![](https://i.ytimg.com/vi/Qz0KTGYJtUk/mqdefault.jpg)
37:58