Randomness in roguelikes
40:32
Roguelike Progression Systems
45:23
What Makes A Good Roguelike/Roguelite?
24:03
Cultural analysis of idle games
19:18
The Two Types of Random in Game Design
30:48
Board Game Design Day: Balancing Mechanics for Your Card Game's Unique Power Curve
35:40
Defining Roguelike
38:54
How Two People Created Gaming’s Most Complex Simulation System
11:27