Quake's PVS: A hidden gem of rendering optimization
![](https://i.ytimg.com/vi/wLHXn8IlAiA/mqdefault.jpg)
8:53
BSP Trees: The Magic Behind Collision Detection in Quake
![](https://i.ytimg.com/vi/xBodLDT_yrg/mqdefault.jpg)
13:03
Better Quake strafe-jumping with genetic algorithms
![](https://i.ytimg.com/vi/EXcUny4Ta44/mqdefault.jpg)
5:35
How to Draw Rainbow in MS Paint #art #vralvideo #viralreels #ytshortsindia #ytviral #technology
![](https://i.ytimg.com/vi/5zlfJW2VGLM/mqdefault.jpg)
8:52
When Your Game Is Bad But Your Optimisation Is Genius
![](https://i.ytimg.com/vi/ILVUc_yV24g/mqdefault.jpg)
11:24
Why Stairs Suck in Games... and why they don't have to
![](https://i.ytimg.com/vi/9N1LVOHEAfY/mqdefault.jpg)
4:25
Quake 1 with full ray-traced lighting
![](https://i.ytimg.com/vi/AwTXCmcaQNw/mqdefault.jpg)
8:10
Let There Be Lies - Quake's source code sorcery
![](https://i.ytimg.com/vi/bxientPsqRg/mqdefault.jpg)
13:12