Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits

5:57
Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits

6:36
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits

6:19
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits

6:28
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits

10:28
Making a Game about Devouring the Universe | GMTK Game Jam 2024

7:40
Power Creep - The Trouble with Expansions and Time - Extra Credits

5:32
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits

7:27