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Modeling without subdivision, Part II. Modeling the back side.

3:51

Two points of clarification on modeling without subdivision, part 2.

31:55

Merging two topologies using subdivision surfaces

9:23

Those beautiful caustics patterns, Cycles can do them...

10:10

Connect two objects using the Data Transfer modifier, it's cool!

10:39

Surface sculpting just got good in Plasticity...

28:47

What is the Weighted Normals modifier used for?

2:26:15

Eşref Rüya 10. Bölüm

13:39

Are booleans a better approach?

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