How to get past the "blank canvas" in level design
![](https://i.ytimg.com/vi/dVDPC7El1Ak/mqdefault.jpg)
31:14
Watch me design a Doom level - Part 1 (planning and layout sketch)
![](https://i.ytimg.com/vi/_SmPR5mvH7w/mqdefault.jpg)
8:28
How were the portals in Portal created? | Bitwise
![](https://i.ytimg.com/vi/IemtpHFxwjk/mqdefault.jpg)
7:04
15 Questions Level Designers should ask themselves
![](https://i.ytimg.com/vi/Q1Tczf8vxCM/mqdefault.jpg)
26:27
Stop Getting Lost: Make Cognitive Maps, Not Levels
![](https://i.ytimg.com/vi/pAYi-kbayYY/mqdefault.jpg)
14:37
9 ways to actually get game dev done on time
![](https://i.ytimg.com/vi/VEvFQGIsEQU/mqdefault.jpg)
9:35
Uncharted inspired level Blockout : Level Design
![](https://i.ytimg.com/vi/8cEccZCPamA/mqdefault.jpg)
27:12
The level I made to work on Dishonored 2 at Arkane Studios
![](https://i.ytimg.com/vi/y5zZ2hj5tJ4/mqdefault.jpg)
14:28