How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica
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31:37
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
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23:18
How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica
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20:49
War Stories: Jordan Mechner on Making Prince of Persia (ArsTechnica)
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17:49
The Insane Engineering of the Gameboy
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21:42
The Making of Street Fighter II
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23:20
How Mind Control Saved Oddworld: Abe's Oddysee | War Stories | Ars Technica
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23:24
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
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16:58