How Bad Apple was played inside Super Mario Bros.
20:48
Why Stomping Wigglers Glitches Super Mario World
19:17
NES Sprites, OAM, and the Battle for Priority - Behind the Code
19:39
TAS Explained: Super Mario Bros. 3 in 0.2 seconds
9:21
How Super Mario Bros Was Made Into 40 Kilobytes
5:10
[TAS] The Ultimate Any% Speedrun
20:41
How Optimizations made Mario 64 SLOWER
9:53
The Code That Makes Mario Move
18:42