Attribute Design
14:42
Class-based vs. Skill-based RPGs
12:29
Arcanum's Original Attribute System
22:16
Non-Linear Game Design
15:08
What I Like In An RPG
17:12
The Origin of Fallout's Setting
58:24
'Pillars of Eternity' and Proper Attribute Tuning
18:05
Weapons & Armor and Kits! Designing The Game
30:38