Alexei Pepers - Nethack: Tech Tourist Mode
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Brian Walker - Procedural level design in Brogue and beyond
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Practical Procedural Generation for Everyone
38:09
Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
30:26
Proc gen & gameplay - Brian Walker
29:04
Danny Day - Dynamic Event-Listeners in Desktop Dungeons
41:59
Lightning Talks - Roguelike Celebration 2018
31:49
Jason Grinblat - Procedural History in Caves of Qud
27:31