The Genre Indies Avoid
25:49
When Bad Mechanics Make Masterpieces
14:46
Why do cozy games suck?
21:23
When Does Difficulty Become Artificial?
17:43
How Do You Improve Turn Based Combat?
26:10
How Two Students Created Risk of Rain and Why They Sold the IP Rights
26:41
Is It Possible to Beat Celeste Without Climbing?
11:24
Why Stairs Suck in Games... and why they don't have to
10:51