The Freedom Fallacy: Understanding "Player Autonomy" in Game Design

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Creating Strong Video Game Characters

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4 amazing (and useful) examples of board game design theory | Geoff Engelstein

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Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas

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Designing Radically Non-Linear Single Player Levels

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Art of Game Design with Jesse Schell

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GDC 2018 Getting explicit How Hard is Vulkan really

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You Have No Idea How Hard It Is To Run a Sweatshop

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