Surface-Stable Fractal Dithering Explained
![](https://i.ytimg.com/vi/P_fHJIYENdI/mqdefault.jpg)
24:52
What if all the world's biggest problems have the same solution?
![](https://i.ytimg.com/vi/gsJHzBTPG0Y/mqdefault.jpg)
18:09
Better Mountain Generators That Aren't Perlin Noise or Erosion
![](https://i.ytimg.com/vi/EzjWBmhO_1E/mqdefault.jpg)
2:44
Feature Demo of Surface-Stable Fractal Dithering
![](https://i.ytimg.com/vi/8wOUe32Pt-E/mqdefault.jpg)
11:55
Color Quantization and Dithering
![](https://i.ytimg.com/vi/YdOXS_9_P4U/mqdefault.jpg)
28:33
Terence Tao on how we measure the cosmos | Distance ladder part 1
![](https://i.ytimg.com/vi/x0weL5XDpPs/mqdefault.jpg)
10:30
Dithering on the Sega Genesis with Composite Video
![](https://i.ytimg.com/vi/5zlfJW2VGLM/mqdefault.jpg)
8:52
When Your Game Is Bad But Your Optimisation Is Genius
![](https://i.ytimg.com/vi/40JzyaOYJeY/mqdefault.jpg)
11:58