Six ways to implement spectrally accurate vector divergence on CPUs and GPUs
47:26
Spectrally accurate DG Solver for the compressible Euler Equations in 2-D
1:01:05
Using object oriented Fortran and CMake to support GPU acceleration as an optional feature
1:08:31
Shockwaves in 1-D and some major updates to SELF
28:30
How do Graphics Cards Work? Exploring GPU Architecture
56:30
Spectrally accurate DG Solver for the compressible Euler Equations in 3-D
20:11
But, what is Virtual Memory?
1:02:45
SVG to CFD: Fluid Simulations from Drawings
1:55:27