Roguelikes, Persistência e Progressão | Game Maker's Toolkit
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15:12
Leveling Up Progression Systems
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10:16
Porque sinergias são o segredo da diversão de Slay the Spire | Game Maker's Tollkit
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11:21
Why Monster Hunter designs look so GOOD
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12:25
The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc
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29:16
Super Mario's Invisible Difficulty Settings
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29:40
Facebook & Content Moderation: Last Week Tonight with John Oliver (HBO)
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25:27
Wait, Didn't Arkane Already Make Deathloop?
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12:15