Pure Data Game Audio Demo Reel - Eric Houchin (featuring TANKS!)
![](https://i.ytimg.com/vi/YCfBWI-HdbQ/mqdefault.jpg)
7:00
Wwise Game Audio Demo Reel - Eric Houchin (featuring Limbo)
![](https://i.ytimg.com/vi/s7Gv7SR0Nrk/mqdefault.jpg)
6:59
Max Or Pure Data? Choosing An Audio Programming Language
![](https://i.ytimg.com/vi/tBw2P-vV5Hc/mqdefault.jpg)
5:49
Procedural Audio in Pure Data Demo for my Game - Sketchaven
![](https://i.ytimg.com/vi/uhyRU1gi8dI/mqdefault.jpg)
2:30
Pure Data Guitar Synth/Sampler
![](https://i.ytimg.com/vi/hgcEIKHCI00/mqdefault.jpg)
15:50
Cómo funciona REALMENTE el efecto rebote en cámara superlenta
![](https://i.ytimg.com/vi/rcWhmH0RrNo/mqdefault.jpg)
19:16
pure data generative composition with frequency domain filtering
![](https://i.ytimg.com/vi/8KqTkXQRnbs/mqdefault.jpg)
7:48
How To Create Detailed Ambiance Beds In Games & Films
![](https://i.ytimg.com/vi/lRTtMcx6rSM/mqdefault.jpg)
1:00:00