Optimize Game Sounds: Pooling Audio Sources in Unity
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31:22
Using Octrees and A* for Efficient Pathfinding
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16:49
Programming for Unity's NEW Multiplayer Services API
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14:49
How to optimize your Unity game for Mobile, PC & WebGL: from 230MB to 3.7MB
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16:59
Additive Async Multi-Scene Loading in Unity
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21:22
Improve your Game Architecture with Scriptable Objects
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24:49
UniTask: How It Replaces Coroutines, Tasks and Awaitable
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22:44
Tutorial: Game Audio Integration Workflow with FMOD & Unity
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18:09