Odin SDL3 GPU Tutorial: Part 1 - Basic Setup, A Red Triangle

16:45
Odin SDL3 GPU Tutorial: Part 2 - Uniform Data, Rotating triangle in 3D

1:37:32
Is SDL3 Ready For Production?

23:21
No-engine 2D rendering in 600 lines of code

20:18
ZIG | Ep1 | Introduction

26:47
Odin SDL3 GPU Tutorial: Part 3 - Vertex Buffer, A Colorful "Mesh"

20:19
Neovim Plugin From Scratch: Markdown Presentation (Part 1)

1:11:03
Let's Create a Compiler (Pt.1)

22:28