Lightning Talks - Roguelike Celebration 2018
30:12
Alexei Pepers - Nethack: Tech Tourist Mode
30:26
Proc gen & gameplay - Brian Walker
23:06
Bob Nystrom - Is There More to Game Architecture than ECS?
30:06
Mark R Johnson - Speech Generation in a Procedurally Generated World
38:09
Thomas Biskup - There be dragons: Entity Component Systems for Roguelikes
32:47
Brian Walker - Procedural level design in Brogue and beyond
35:00
Scott Kovach - Managing Game Logic With Rule Systems - Using Relational Programming to Build Games
28:49