How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
14:00
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
13:49
A closer look at the Super NES DOOM Source Code Release | MVG
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
12:18
The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
20:25