How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
14:00
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
20:25
How the Scroll Glitch revolutionized Castlevania
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
16:15