Game Audio Programming - Guy Somberg
![](https://i.ytimg.com/vi/SJXGSJ6Zoro/mqdefault.jpg)
51:25
The Golden Rules of Audio Programming - Pete Goodliffe - ADC16
![](https://i.ytimg.com/vi/Vjm--AqG04Y/mqdefault.jpg)
26:14
Lessons Learned from a Decade of Audio Programming
![](https://i.ytimg.com/vi/5jYSmq9Xqb0/mqdefault.jpg)
22:44
Tutorial: Game Audio Integration Workflow with FMOD & Unity
![](https://i.ytimg.com/vi/mCS3Y1flD4k/mqdefault.jpg)
56:13
Game Audio Feature Deep Dive: Music - Guy Somberg - ADC 2020
![](https://i.ytimg.com/vi/k1b9xKRC74E/mqdefault.jpg)
59:25
The Sound and Music of Hyper Light Drifter
![](https://i.ytimg.com/vi/M8Bd7uHH4Yg/mqdefault.jpg)
51:13
CppCon 2017: Guy Somberg “Game Audio Programming in C++”
![](https://i.ytimg.com/vi/3VEvwvOAHvc/mqdefault.jpg)
17:14
What is Audio Middleware? | Does My Game NEED It?
![](https://i.ytimg.com/vi/MEizUamJTyk/mqdefault.jpg)
17:17