Failing to Fail: The Spiderweb Software Way

27:03
Know Your Market: Making Indie Games That Sell

36:54
Mas o que é computação quântica? (Algoritmo de Grover)

37:37
30 Things I Hate About Your Game Pitch

44:12
DOOM’s Development: A Year of Madness

24:18
Jeff Vogel Pricing, Sales, and Bundles: Building a Sustainable Business.

52:00
Cursed Problems in Game Design

33:32
You Don't Need a F-ing Publisher

21:49