Failing to Fail: The Spiderweb Software Way
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How to Survive in Gamedev for Eleven Years Without a Hit
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Classic Game Postmortem: Deus Ex
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The Early Days of id Software
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Avadon: A Case Study In Storytelling | Jeff VOGEL
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'Pillars of Eternity' and Proper Attribute Tuning
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How Two People Created Gaming’s Most Complex Simulation System
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End-to-End Procedural Generation in Caves of Qud
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