Draw fewer tiles - by using a Dual-Grid system!
16:40
Why Is It Bad That My Game Looks Good?
19:22
Why smaller pixel art is actually harder
8:12
The Trick I Used to Make Combat Fun! | Devlog
8:31
A simple procedural animation technique
8:26
How do modern games handle pixel art?
10:51
A new way to generate worlds (stitched WFC)
9:30
Programming Is Cooked
15:33