Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
![](https://i.ytimg.com/vi/GYc99lMdcFE/mqdefault.jpg)
38:13
Computing the Inertia Tensor of a Triangle Mesh in C/C++ | Devlog Episode 6
![](https://i.ytimg.com/vi/1VPfZ_XzisU/mqdefault.jpg)
14:49
The Bizarre Behavior of Rotating Bodies
![](https://i.ytimg.com/vi/pD9NxA1aV7E/mqdefault.jpg)
23:37
To Master Physics, First Master The Rotating Coordinate System
![](https://i.ytimg.com/vi/8nIB7e_eds4/mqdefault.jpg)
27:23
I Tried Putting my Fluid Simulation on a Planet
![](https://i.ytimg.com/vi/iSMbRGTBOHU/mqdefault.jpg)
9:19
I'm Coding an Entire Physics Engine from Scratch
![](https://i.ytimg.com/vi/KJtZARuO3JY/mqdefault.jpg)
57:45
Visualizing transformers and attention | Talk for TNG Big Tech Day '24
![](https://i.ytimg.com/vi/Lsh_0dz7p4U/mqdefault.jpg)
1:45:23
Rendering 2D objects - Software from scratch
![](https://i.ytimg.com/vi/T75SucBcfMo/mqdefault.jpg)
29:58