Data-Oriented Design: The Future of Game Development
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52:35
Intro to Data Oriented Design for Games
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9:38
Memory, Cache Locality, and why Arrays are Fast (Data Structures and Optimization)
![](https://i.ytimg.com/vi/dEdFM0uQpA0/mqdefault.jpg)
4:50
Making an Entity Component System for my game engine
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1:00:46
CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
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4:50
I Created a Game Engine Just to Optimise This
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9:20
How Cache Works Inside a CPU
![](https://i.ytimg.com/vi/UOkOA6W-vwc/mqdefault.jpg)
6:08
Ditch your Favorite Programming Paradigm
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4:18