Creating Advanced Wet Glass Material Using Surface Imperfection Maps
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12:21
Create a Perfect Studio Lighting FAST in 3ds Max | Corona or V-Ray Render Engines
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18:22
Creating Advanced Frosted Glass Material Using Decal | Corona Interior Rendering
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10:49
The fundamentals of lighting - everything you need to know.
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14:48
Unwrap UVW Modifier in 3ds Max | I made it simple
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11:11
How To Achieve God Rays Effect Using Fog & Volumetrics in Corona Renderer
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14:38
Creating a realistic wood material with V-Ray for 3ds Max
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8:58
The LIGHTING trick that gives you MORE CONTROL!
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15:00