Clockwork Games and Time Loops
17:34
Porque Celeste É Tão Agradável De Se Jogar? | Game Maker's Toolkit
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Movimentos icônicos de Shovel Knight | Kit de ferramentas do Game Maker
26:46
Time Loop Nihilism
16:30
The Power of Video Game HUDs
38:54
How Two People Created Gaming’s Most Complex Simulation System
19:31
O que faz um bom jogo de detetive? | Game Maker's Toolkit
12:58
The Power of Invisible Choices
21:28