Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019

51:24
Houdini Foundations: Pipeline in a Box | Robert Magee | SIGGRAPH 2019

54:17
Houdini Engine & Pipeline Tools [PDG] | Robert Magee | GDC 2019

23:41
Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019

31:57
Firehawk PDG Tools: Orchestrating VFX assets at Scale | Andrew Graham

22:25
Melhore drasticamente a resolução do microscópio com uma matriz de LED e pticografia de Fourier

13:31
Eu construí um gerador solar de 3,5 kW com espelhos de 5 $

23:30
Rapid Level Creation for Unity Mobile | Paul Ambrosiussen | GDC 2019

22:29