A Position-Based Material Point Method
![](https://i.ytimg.com/vi/ltvI_gatbic/mqdefault.jpg)
44:40
Coverage Bitmasks for Efficient Rendering Algorithms
![](https://i.ytimg.com/vi/YQ7e06-MZec/mqdefault.jpg)
4:25
Snow avalanche simulations using the Material Point Method
![](https://i.ytimg.com/vi/qknK-tahICE/mqdefault.jpg)
24:41
Gigi Tutorial: Rapid Prototyping Platform for Real-Time Rendering
![](https://i.ytimg.com/vi/rSKMYc1CQHE/mqdefault.jpg)
47:52
Coding Adventure: Simulating Fluids
![](https://i.ytimg.com/vi/m62ePwK33PM/mqdefault.jpg)
36:20
Gigi Lightning Talks
![](https://i.ytimg.com/vi/sxeRCpg9mfc/mqdefault.jpg)
14:23
Tiny Core Linux is Basically Magic
![](https://i.ytimg.com/vi/tethAU66xaA/mqdefault.jpg)
49:56
Beyond White Noise for Real-Time Rendering
![](https://i.ytimg.com/vi/88bMVbx1dzM/mqdefault.jpg)
21:29