2D and Tomorrow: How the Devs of ‘Super Mario Bros. Wonder’ Find Joy in Making Side-Scrolling Games
53:57
The Many Dimensions of Kirby
1:13:48
Shigeru Miyamoto's 1999 GDC Keynote
16:34
The Animation in Super Mario Wonder
1:01:41
Classic Game Postmortem: 'Karateka'
1:01:55
The Lenses of Game Design | Jesse Schell
1:59:43
Ranking the Mainline Super Mario Games with Nathaniel Bandy
31:07
Crafting A Tiny Open World: A Short Hike Postmortem
22:52