002 Primitives
3:46
003 Insert Meshes
23:46
032 ZBrush ZModeler Basics
7:03
008 ZBrush Primitives
11:36
Creating Clean Topology using Booleans, ZRemesher and ZModeler - ZBrush Top Tips - Stephen Anderson
6:09
006 ZBrush Primitives and Polymesh3D
28:49
ZBrush - Snap Components (Edges, Points, Verts, Faces) or Objects. Kinda sorta???
21:01
Variable Roughness: The Key to More Believable Materials using Layer Weight.
11:41