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Joseph Hewitt: Magic in Game Design: (Mis)Directing the Player's Attention
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Brian Cronin: Black Box Sim for Roguelikes
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Nat Alison: Procedurality and the Primes
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Oliver Withington: The Right Variety: Understanding & Visualising Output Diversity of Your Generator
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How do Modern Games Handle Pixel Art?
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Kaysa Konopljak: Going legit with DotA: How to transform a thousand authors into four
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Adrian Zeyfang: Probably Impossible: NecroDancer's network code
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