The Importance of Nothing: Using Negative Space in Level Design
1:02:52
Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
59:01
Narrative Sorcery: Coherent Storytelling in an Open World
39:00
Let’s Go Dark Together, the sequel: Darkerer | Colin Rowsell | NZGDC 2024
53:58
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
30:18
Lessons from an Animator - Hollie Newsham, Lucid Games
54:06
Level Design Workshop: Solving Puzzle Design
1:04:41
Étienne Klein : Éthique et philosophie des sciences, le rôle des scientifiques ? [EN DIRECT]
28:43