Sistemas falibles, componentes sin enlaces e inmutables: esta semana en Bevy Engine
27:49
Using Blender custom properties to drive Colliders in the Bevy game engine
7:27
0.15.1, conveyor belts, and simple preferences - This Week in Bevy
28:04
Do We Need to Render BILLIONS of Polygons in Real-Time - The ULTIMATE Guide to Nanite
8:18
bsn! prototypes, mixed lighting, and avian 0.2 - This Week in Bevy
15:11
Ce truc ? La plus grande prouesse informatique
24:09
The Dark Matter of AI [Mechanistic Interpretability]
19:49
La fin de l’âge d’or des développeurs
10:55