OpenGL - lighting with the Phong reflection model (part 1 of 2)

13:59
OpenGL - lighting with the Phong reflection model (part 2 of 2)

1:12:40
Interactive Graphics 08 - Lights & Shading

13:37
Plasticity 25.1 : Practice Object #8, AXLE BRACKET

8:23
Basic 3D lighting concepts, Ray Tracing and Global Illumination

9:44
Introduction to Phong Lighting

19:46
22: Phong Shading Math Concepts

15:31
OpenGL - 3D rendering overview

34:50