Converting bump to normals using Nuke
6:22
Lookdev quick tips: Blending pigments with HSV
16:17
NOISEs and NEBULAS in NUKE | Comp Lair: Live Tech Corner S02
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Cleanup made easy with UV Projection
9:56
How to convert maps from Metallic workflow to Specular Workflow
10:24
Introduction to ZipBlur for Nuke - "Guided Low frequency Filtering"
15:52
UVs and UV Passes in Nuke: PART 1 [Beginner]
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How to use Poly Haven textures in Houdini with Karma
6:51